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Creating and Managing Carousels

Stand at the intended center and run:

/carousel create spawn
/carousel edit spawn

Choose a unique, case-sensitive ID without dots, which are YAML path separators. New rides have eight adult horses, radius 4, one-tick updates, 2 degrees per update, vertical step 0.05 and maximum height 1. Riding and inventories are enabled; saddles, small horses, leashes and glow are disabled.

ControlEffect
Horse AmountLeft click adds one; right click removes one, with a minimum of one. Rebuilds the ride.
Small HorsesChanges adult/baby appearance and rebuilds the ride.
Allow Horse RidingChanges access; Shift + left click dismounts current passengers.
Allow Horse InventoryControls opening the inventory. Inventory clicks while mounted remain blocked.
Horse SaddleChanges equipment and rebuilds the ride.
Leash SettingsChanges holder visibility, height and inward offset.
Glow SettingsSelects fixed glow, randomized rainbow colors or no glow.
Set Carousel LocationSaves your position as center; also requires carousel.setlocation.

Leash height/offset controls use left/right click for changes of 1, or Shift + left/right for 0.5. Height is at least 1 and capped at 10 before Minecraft 1.21. Offset is an inward radial displacement and may be negative; excessive values can move holders across the center.

/carousel destroy spawn
/carousel start spawn
/carousel delete spawn

destroy removes entities but keeps saved settings. Enable/reload starts the saved ride again. delete removes its saved entry too. Structural editor changes may restart rides and dismount passengers.

See movement and backups.