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Eat Everything Documentation

Eat Everything is a Paper plugin focused on Minecraft’s modern food data components. It lets you make any item edible, tune its nutrition and saturation, change consume time, attach potion effects, define reusable custom food presets, convert consumed items into leftovers, and run commands when players consume them.

Whether you want edible tools for a minigame, magical food items for an RPG server, quest consumables for an adventure map, or admin-only debugging items for testing Paper data components, Eat Everything gives you both a direct command workflow and a reusable YAML-based component system.

Eat Everything is designed around a fast in-game workflow through /eateverything and /ee. You can prototype food values directly on the held item, generate clean test items from saved component IDs, and inspect the exact Paper component data before moving your final setup into YAML.

Eat Everything keeps its global settings intentionally small and pushes most of its power into the custom component file.

The plugin combines direct item editing with an automatic matching system that upgrades configured items when they are interacted with, clicked in inventories, picked up, spawned, or consumed.