King of the Ladder Documentation
King of the Ladder
Section titled “King of the Ladder”King of the Ladder, also known as KOTL, is a competitive Minecraft minigame where players climb a ladder tower, reach the pressure plate at the top, claim the crown, and knock challengers back down. Every successful crown claim adds to the player’s total and arena score. The goal is to become king as many times as possible while keeping other players away from the top.
Built for server owners who want a continuous arena competition, KOTL includes an in-game setup menu, automatic area entry and exit detection, scoreboards, boss bars, king cooldowns, per-arena records, statistics, PlaceholderAPI placeholders, and a developer API for custom integrations.
Get Started
Section titled “Get Started”Features
Section titled “Features”These pages explain the important gameplay systems from a server owner perspective.
Commands
Section titled “Commands”All KOTL commands are grouped by purpose to keep server management clean and intuitive.
Configuration Files
Section titled “Configuration Files”KOTL offers detailed configuration through multiple files, allowing full control over gameplay, storage, visuals, messages, and menus.
Placeholders
Section titled “Placeholders”KOTL provides built-in placeholders and full PlaceholderAPI support for global, arena, player, statistic, and leaderboard data.
Developer API
Section titled “Developer API”Explore the lifecycle events and integration points exposed by KOTL.