Arena Setup Guide
Setting up an arena in Advanced Parkour is done through an intuitive in-game GUI. This guide walks through the full flow from arena creation to final registration.
Step 1: Create the Arena
Section titled “Step 1: Create the Arena”/ap create <arena_id>To begin, create a new arena instance. Each arena must have a unique ID.
Step 2: Open the Setup Menu
Section titled “Step 2: Open the Setup Menu”/ap edit <arena_id>This command opens the main setup menu where all arena configuration is handled.
From here you can manage:
- Start and end locations
- Maximum player count
- Arena signs
- Checkpoint tools and checkpoint material
- Arena music
- Player join settings such as gamemode and potion effects
Step 3: Set the Required Locations
Section titled “Step 3: Set the Required Locations”Open Manage Arena Locations and configure the two mandatory teleport points:
- Start Location: Where players are teleported when they join a run or reset.
- End Location: Where players are sent after finishing, leaving, being kicked, or when a run is cancelled.
Click Behavior
Section titled “Click Behavior”- Click: Saves your exact current location.
- Shift-Click: Saves the centered position of the block you are standing on.
Step 4: Configure Player Capacity Optional
Section titled “Step 4: Configure Player Capacity ”Use Set Maximum Players if you want to limit how many runners can join the arena at the same time.
Controls
Section titled “Controls”- Left Click: Increase by 1
- Right Click: Decrease by 1
- Drop: Switch to unlimited players
Unlimited mode changes the item state and removes the hard player cap.
Step 5: Create the Checkpoint Route
Section titled “Step 5: Create the Checkpoint Route”This is the most important part of the arena.
From the home page, use Manage Checkpoints to receive the checkpoint selector tool. The tool material matches the currently selected checkpoint plate.
Required Rule
Section titled “Required Rule”An arena needs at least 2 checkpoints to register:
- The start checkpoint
- At least one additional checkpoint or the end checkpoint path
How It Works
Section titled “How It Works”- Place the checkpoint selector on a block to create the next checkpoint in the route.
- The first placed checkpoint becomes the run start.
- Each next checkpoint increments its internal index.
- Reaching checkpoints out of order triggers the missed checkpoint warning.
Step 6: Change Checkpoint Material Optional
Section titled “Step 6: Change Checkpoint Material ”Shift-left-click the checkpoint item in the setup menu to open the material selector.
Advanced Parkour supports multiple pressure plate types, including:
STONE_PRESSURE_PLATEOAK_PRESSURE_PLATELIGHT_WEIGHTED_PRESSURE_PLATEHEAVY_WEIGHTED_PRESSURE_PLATEPOLISHED_BLACKSTONE_PRESSURE_PLATE
Selecting a new material also gives you a fresh tool immediately.
Step 7: Create an Arena Sign Optional
Section titled “Step 7: Create an Arena Sign ”Look directly at a sign block and click Create Arena Sign.
The sign updates automatically and displays:
- Arena state
- Current players
- Max players
Players can use the sign to join the arena instead of typing commands.
Step 8: Assign Arena Music Optional
Section titled “Step 8: Assign Arena Music ”If NoteBlockAPI is installed, the setup menu lets you choose a song for the arena.
- Left Click on a song to select it.
- Right Click on a song to preview it.
- Choose No Song if you want the arena silent.
If NoteBlockAPI is not installed, the menu explains exactly what is missing.
Step 9: Configure Player Settings Optional
Section titled “Step 9: Configure Player Settings ”Inside Configure Player Settings, you can adjust arena-specific behavior:
- Join gamemode
- Potion effects applied on join
- Per-arena scoreboard toggle
- Per-arena boss bar toggle
This is useful when different courses need different presentation or movement rules.
Step 10: Register the Arena
Section titled “Step 10: Register the Arena”When everything is ready, click Register the Arena.
The plugin validates the arena before activation. Registration fails if any required value is missing, especially:
- Start location
- End location
- At least two checkpoints
Once registration succeeds, the arena becomes active and the setup menu provides a clickable join action.
Joining the Parkour
Section titled “Joining the Parkour”After successfully registering your arena, players can join in two ways:
- By Command: Use
/ap join <arena_id>to enter the course. - By Sign: If you created an arena sign in Step 7, simply Right-Click the sign to join.
Summary Table
Section titled “Summary Table”| Item | Name | Function |
|---|---|---|
FILLED_MAP | Arena Locations | Set Start and End points. |
RED_DYE | Maximum Players | Set or remove the arena capacity limit. |
OAK_PRESSURE_PLATE | Manage Checkpoints | Place, configure, and clear checkpoints. |
OAK_SIGN | Create Arena Sign | Link a physical sign to the arena. |
FIREWORK | Register Arena | Save and activate the arena. |