Skip to content

FAQ

Welcome to the Frequently Asked Questions section. Here you can find quick answers about licensing, prerequisites, and technical resources for the Easter Eggs plugin.


What is the license for the Easter Eggs plugin?

Section titled “What is the license for the Easter Eggs plugin?”

The Easter Eggs plugin is Closed Source and proprietary. All rights are reserved by Berke ‘Despical’ Akçen.

By using this plugin, you agree to the following mandatory Terms of Service:

  • All payments are final and non-refundable.
  • Redistribution, sharing, or resale of this plugin is strictly prohibited.
  • You are not permitted to modify, decompile, or reverse-engineer any part of the plugin’s source code.
  • Support is provided exclusively to legitimate customers through official channels.

The plugin is compiled using Java Development Kit (JDK) 21. Therefore, Java 21 or newer is strictly required to run Easter Eggs.


Easter Eggs supports a wide range of versions to ensure maximum compatibility for your server:

  • Supported Versions: Full and native support for 1.8 and all newer versions (1.21+).

Yes. Easter Eggs provides a comprehensive set of placeholders to display player statistics and global egg data. You can use these in any compatible plugin like Tab, Scoreboard, or Holographic Displays.

We have categorized our placeholders into two main sections:


Easter Eggs is designed with high performance in mind. All heavy operations, such as database saving, cross-server synchronization, and configuration loading, are handled asynchronously. The internal caching system is highly optimized to ensure that even with thousands of eggs placed across multiple worlds, your server’s TPS remains completely stable.


The plugin utilizes the XSeries library to ensure sound compatibility across different Minecraft versions (1.8 - 1.21+). This means you should use the XSeries sound names in your configuration files.

List of All Available XSound Names


What are the available particle effect names?

Section titled “What are the available particle effect names?”

The plugin utilizes ParticleLib to manage and display particle effects. You can find the list of supported particle names here:

List of All Available Particle Effects


Absolutely! While the plugin comes with a few examples by default, you can fully create and customize an unlimited number of unique Easter Eggs via the config.yml file. If you have a unique idea for a mechanic or reward, feel free to share it in our Discord server!