Particle Text Documentation
Particle Text
Section titled “Particle Text”Particle Text renders persistent text displays from native Minecraft particles. Server owners can create, position, style, rotate, enable, and manage renderers without restarting the server.
Built for modern Paper servers, Particle Text includes command and inventory-based management, configurable fonts and particles, three-axis rotation, dynamic PlaceholderAPI text, persistent YAML storage, cached point clouds, distance filtering, pixel sampling, and per-renderer particle limits.
Basics
Section titled “Basics” Getting Started Install Particle Text and verify your first server startup.
Creating Renderers Create, position, style, and manage your first particle text display.
Mechanics
Section titled “Mechanics” Rendering and Performance Understand point clouds, viewer distance, sampling, caching, and update intervals.
Commands
Section titled “Commands” Admin Commands Every command for creating, editing, moving, and inspecting renderers.
Configuration
Section titled “Configuration” config.yml Configure performance limits, renderer defaults, and the management menu.
messages.yml Customize MiniMessage chat output and menu text.
renderers.yml Understand the persistent format used for every particle text renderer.
Integrations
Section titled “Integrations” PlaceholderAPI Use Particle Text placeholders and dynamic placeholders inside renderer text.
FAQ Find answers to common setup, visibility, font, and performance questions.