Creating Renderers
A renderer combines text, a particle type, font settings, scale, rotation, state, and a world location. New renderers copy the values under defaults in config.yml.
Create a Renderer
Section titled “Create a Renderer”- Stand at the location where the text should be anchored.
- Run
/pt create <id> <text>. - Use
/pt teleport <id>to return to its saved location while adjusting it. - Open
/pt menuto review all configured renderers.
/pt create rules Read the server rulesRenderer IDs are normalized to lowercase when they are looked up. Choose short, descriptive IDs such as spawn_title or shop-prices.
Position the Text
Section titled “Position the Text”Move a renderer directly to your location:
/pt tphere rulesFine-tune it relative to the direction you are facing:
/pt move rules up 0.50/pt move rules right 0.25/pt move rules forward 1.00The direction can be forward, backward, left, right, up, or down. The optional amount defaults to 0.25 blocks and must be between 0.01 and 100.0.
Change the Appearance
Section titled “Change the Appearance”/pt text rules Please read the rules/pt particle rules END_ROD/pt setsize rules 0.25/pt font rules SansSerif BOLD 20/pt rotate rules y 15Font styles are PLAIN, BOLD, ITALIC, and BOLD_ITALIC. Font size must be from 4 to 128, while scale must be greater than 0 and no more than 10.
Toggle or Remove a Renderer
Section titled “Toggle or Remove a Renderer”/pt enabled rules false/pt inverted rules true/pt delete rulesDisabling preserves the renderer in renderers.yml but stops rendering it. Inverted mode draws background pixels instead of glyph pixels and can produce substantially more particle points.