Skip to content

bossbar.yml

The bossbar.yml file allows you to manage the visual top-bar that players see during the game. You can use it to display server branding, game status, or simply keep it clean and minimal.


  • enabled: Set this to false if you want to completely disable the BossBar system across all game stages.

The boss bar is dynamic and changes based on the current state of the arena. You can customize the title, overlay (style), and color for each state.

StateDescription
waitingWhen players are in the lobby waiting for the minimum requirement.
startingDuring the final countdown before the match begins.
in-gameWhile the tasks are actively being performed.
endingAfter a winner is declared and before players are sent back to the lobby.


Supports the MiniMessage format. You can use gradients, HEX colors, and placeholders to make your branding pop.

Determines the segmenting of the bar. Available values:

  • PROGRESS: A solid, smooth bar.
  • NOTCHED_6: Divided into 6 segments.
  • NOTCHED_10: Divided into 10 segments.
  • NOTCHED_12: Divided into 12 segments.
  • NOTCHED_20: Divided into 20 segments.

You can choose from the following standard colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.


states:
waiting:
title: "<yellow><bold>Playing <gradient:#ff3b3b:#ff7a7a>SANTA</gradient> <gradient:#ff7a7a:#ff3b3b>SAYS</gradient> <yellow><bold>on <aqua><bold>UXPLIMA.COM"
overlay: PROGRESS
color: PINK
in-game:
title: "" # This makes the bar invisible during the game
overlay: PROGRESS
color: WHITE
ending:
title: "<yellow><bold>Playing <gradient:#ff3b3b:#ff7a7a>SANTA</gradient> <gradient:#ff7a7a:#ff3b3b>SAYS</gradient> <yellow><bold>on <aqua><bold>UXPLIMA.COM"
overlay: PROGRESS
color: PINK

One of the best features of the message system is that you don’t need to restart your server to see changes. Simply modify the file and use the reload command to see your updates instantly:

Terminal window
/santasays reload