Skip to content

items.yml

The items.yml file allows you to define the visual and functional properties of items used within the plugin, such as the lobby leave tool or special game-specific items.


Every item in the configuration follows a standard format. Here is an example of the default lobby leave item:

lobby-items:
leave-item:
material: RED_BED
slot: 8
name: "<red><bold>Return to Lobby <gray>(Right Click)"
lore:
- "<gray>Right-click to leave to the lobby!"
glow: true
unbreakable: true

You can use the following keys to further customize your items:

KeyDescriptionExample
materialThe material name for the item.DIAMOND_SWORD
amountThe quantity of the item in the stack.1
nameThe display name of the item.<gold>Santa's Blade
loreA list of lines for the item’s description.- "<gray>Line 1"
glowIf true, adds an enchantment glow without visible enchants.true
enchantsA list of enchantments and levels.SHARPNESS:5
itemFlagsHides certain item attributes (e.g., attributes, enchants).HIDE_ENCHANTS
unbreakablePrevents the item from losing durability.true
durabilitySets the remaining durability of the item.100
hideTooltipHides the default Minecraft tooltip for the item.true
dataUsed for specific legacy data values.1

Santa Says features native integration with Oraxen, allowing you to use high-quality custom textures and 3D models for your game items.

To use an Oraxen item, instead of defining a standard material, use the oraxen: prefix followed by the item ID defined in your configuration.

custom-game-item:
material: "oraxen:flame_sword"
name: "<gradient:orange:red>Flame Sword</gradient>"
glow: true