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FAQ

Welcome to the Frequently Asked Questions section. Here you can find quick answers about licensing, prerequisites, and technical resources for the Carousel plugin.


Section titled “What is the license for the Carousel plugin?”

The Carousel plugin is Closed Source and proprietary. All rights are reserved by Berke ‘Despical’ Akçen.

By using this plugin, you agree to the following mandatory Terms of Service:

  • All payments are final and non-refundable.
  • Redistribution, sharing, or resale of this plugin is strictly prohibited.
  • You are not permitted to modify, decompile, or reverse-engineer any part of the plugin’s source code.
  • Support is provided exclusively to legitimate customers through official channels.

The plugin is compiled using Java Development Kit (JDK) 21. Therefore, Java 21 or newer is strictly required to run Carousel.


Carousel supports a wide range of versions to ensure maximum compatibility for your server:

  • Supported Versions: Full and native support for 1.8 and all newer versions (1.21+).

The plugin utilizes the XSeries library to ensure sound compatibility across different Minecraft versions. This means you should use the XSeries sound names in your configuration files.

List of All Available XSound Names


What are the available particle effect names?

Section titled “What are the available particle effect names?”

The plugin utilizes ParticleLib to manage and display particle effects. You can find the list of supported particle names here:

List of All Available Particle Effects


The plugin uses a unique, invisible identifier (tag) stored in the entity’s custom name to track which horses belong to a carousel. This allows the plugin to clean up “ghost” entities that might get stuck after a restart.

The internal tag used is: §8§8§0§c§d


If your server crashes, shuts down unexpectedly, or if you reload while a carousel is spinning, you might notice “ghost” horses remaining in the world.

However, if you still encounter stuck entities or want to manually clean them up without restarting, we have added a specific command for this:

Terminal window
/carousel purge

Running this command will instantly scan the worlds and remove any stuck carousel entities.