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Effect Files

Each definition is stored in plugins/FrameUI/effects/<id>.yml. Copy a bundled definition or export one from Studio to keep all settings consistent.

KeyMeaning
idMatch the filename without .yml. Use lowercase letters, digits and single hyphens, up to 48 characters.
nameDisplay name, up to 64 characters.
templateOne of the 50 stable animation IDs in the gallery. Presets are compositions built on these templates.
enabledWhether the effect is eligible.
priorityHighest eligible value wins.
weightPositive random-selection weight among equal priorities.
play-onAutomatic base or native addon events. Empty means manual-only.

Connected Studio creates a copy of a bundled definition rather than overwriting it. New custom definitions appear under My Effects. Keep the template ID when giving a copy its own ID.

id: 'lobby-aurora'
name: 'Lobby Aurora'
template: 'aurora'
enabled: true
priority: 0
weight: 1
play-on: ['join']
timing:
fade-in-ticks: 14
minimum-ticks: 64
maximum-ticks: 84
fade-out-ticks: 16
captions:
enabled: true
title: 'Welcome, {player}'
subtitle: 'Your next adventure starts here'
join-detail: 'Joining {world}'
teleport-detail: 'Travelling to {world}'
preview-detail: '{effect} preview'
appearance:
palette: 'custom'
background: '#081221'
primary: '#7FAEFF'
secondary: '#C2D6FF'
speed: 1.0
intensity: 1.0
image: ''
filters:
worlds:
include: ['lobby']

Save as lobby-aurora.yml, reload and test in lobby with /frameui preview lobby-aurora. Omitted optional keys use schema defaults. Unknown settings reject the definition.

All YAML timing values use server ticks: 20 ticks = 1 second.

KeyMeaning
fade-in-ticksEntrance length; may be zero.
minimum-ticksEarliest release point measured from the start, including the entrance.
maximum-ticksLatest release point while waiting for world readiness.
fade-out-ticksExit length after release; at least one tick.

For the example, entrance is 0.7s, hold is 2.5s, exit is 0.8s and extra loading wait is up to 1s. The normal duration is (minimum-ticks + fade-out-ticks) / 20, or 4s.

Each timing value is bounded to 1200 ticks. minimum-ticks must be at least fade-in-ticks; maximum-ticks must be at least minimum-ticks; maximum plus exit must not exceed 2400 ticks. Studio displays these phases in seconds under Motion.

Caption text is plain text. Built-in replacements are {player}, {world}, {source-world} and {effect}. Optional PlaceholderAPI support expands installed placeholders in captions. Caption colors are title-color, subtitle-color and detail-color under captions.

join-detail, teleport-detail and preview-detail select the detail text for the corresponding context. The browser preview uses sample values; test dynamic text in Minecraft.

SettingAccepted values
paletteoriginal or custom
background, primary, secondarySix-digit hex colors such as #7FAEFF
speed0.05–8.0; ambient motion speed, independent of duration
intensity0.0–4.0
imageEmpty, or a local PNG path under images/
image-fitcover fills the area; contain keeps the whole image visible
image-opacity0.0–1.0
image-motionstill, panorama, page
title-motionstill, grow; use Studio’s individual caption controls for new designs

Plugin PNGs must be no larger than 8 MiB and 2048 × 2048 pixels. Use local files, not remote URLs. Studio accepts PNG/JPEG input and includes a PNG in the export.

The elements section controls composition:

  • background: template, solid, split, grid, terminal, pulse, none.
  • image-animation: inherit, fade, grow, slide-up, slide-left, slide-right, slide-down, wipe, page, none.
  • progress: none, bar, segments, dots, ring.
  • decoration: none, embers, petals, scan, pulse.
  • text-animation and individual title-animation, subtitle-animation, detail-animation: still, grow, slide-up, slide-down, slide-left, slide-right, none.

Image, text and indicator position, scale and stretch controls live in the same section. Positions use normalized screen coordinates, where 0.5 is the center. Individual caption offsets, scale and stretch can refine the shared text layout. Use direct editing in Studio to place elements visually.

Loading indicators are animated decoration; they do not measure the server’s actual loading progress.

presentation:
show-hands: false
hide-hud: true
block-movement: true
block-interactions: true

Showing hands requires hide-hud: false. These settings apply while the screen is active. Always verify the final player view in Minecraft, including screen cleanup.

See Filters and Selection for the filters section and Automatic Playback for play-on.