Preset Gallery
Explore all 30 presets in a consistent order: a distant side view, an interior view, and an overhead view. Each gallery contains three real Minecraft photographs; swipe or use the arrows to change views, and select an image to enlarge it.
Every maze uses 15 × 15 cells and seed 42, with its preset’s native geometry. Roofs were temporarily removed for overhead photographs and restored afterward. Roofed interior photographs use night vision so the materials remain visible.
Use the command under a preset to build the pictured style. The dimensions are cells; the physical block footprint varies with path width and wall thickness. Your editable preset files can change these values—see preset configuration for the available settings.
Single-file routes descend into the mood of the deep ocean, beneath immense dark walls and a closed ceiling.Preset: abyss · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 1 block wide; walls 4 blocks thick and 10 blocks high; roof enabled. The pictured 15 × 15 grid occupies 79 × 79 blocks.
/maze create abyss_demo 15 15 --preset abyss --seed 42Bamboo
Section titled “Bamboo”Preset: bamboo · Difficulty: Easy · Algorithm: Braided
Geometry: paths 6 blocks wide; walls 1 block thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 106 × 106 blocks.
/maze create bamboo_demo 15 15 --preset bamboo --seed 42Candy-striped sections in red, white, pink and chocolate tones pair playful colors with many sharp turns.
Preset: candy · Difficulty: Medium · Algorithm: Braided
Geometry: paths 4 blocks wide; walls 1 block thick and 6 blocks high; roof disabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.
/maze create candy_demo 15 15 --preset candy --seed 42Catacombs
Section titled “Catacombs”Preset: catacombs · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 1 block wide; walls 3 blocks thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 63 × 63 blocks.
/maze create catacombs_demo 15 15 --preset catacombs --seed 42Claustrophobic
Section titled “Claustrophobic”Preset: claustrophobic · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 1 block wide; walls 2 blocks thick and 2 blocks high; roof enabled. The pictured 15 × 15 grid occupies 47 × 47 blocks.
/maze create claustrophobic_demo 15 15 --preset claustrophobic --seed 42Copper
Section titled “Copper”Preset: copper · Difficulty: Medium · Algorithm: Braided
Geometry: paths 2 blocks wide; walls 1 block thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.
/maze create copper_demo 15 15 --preset copper --seed 42Crystal
Section titled “Crystal”Preset: crystal · Difficulty: Medium · Algorithm: Perfect
Geometry: paths 5 blocks wide; walls 2 blocks thick and 9 blocks high; roof disabled. The pictured 15 × 15 grid occupies 107 × 107 blocks.
/maze create crystal_demo 15 15 --preset crystal --seed 42Default
Section titled “Default”Preset: default · Difficulty: Medium · Algorithm: Perfect
Geometry: paths 3 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.
/maze create default_demo 15 15 --preset default --seed 42Desert
Section titled “Desert”Preset: desert · Difficulty: Easy · Algorithm: Braided
Geometry: paths 4 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.
/maze create desert_demo 15 15 --preset desert --seed 42Dungeon
Section titled “Dungeon”Preset: dungeon · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 2 blocks wide; walls 1 block thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.
/maze create dungeon_demo 15 15 --preset dungeon --seed 42Pale stone and purple walls surround winding routes with hidden loops.
Preset: end · Difficulty: Medium · Algorithm: Braided
Geometry: paths 3 blocks wide; walls 1 block thick and 7 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.
/maze create end_demo 15 15 --preset end --seed 42Factory
Section titled “Factory”Preset: factory · Difficulty: Medium · Algorithm: Braided
Geometry: paths 2 blocks wide; walls 1 block thick and 10 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.
/maze create factory_demo 15 15 --preset factory --seed 42Clear icy passages with a few misleading turns.
Preset: frost · Difficulty: Medium · Algorithm: Braided
Geometry: paths 3 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.
/maze create frost_demo 15 15 --preset frost --seed 42Gladiator
Section titled “Gladiator”Preset: gladiator · Difficulty: Hard · Algorithm: Braided
Geometry: paths 3 blocks wide; walls 3 blocks thick and 12 blocks high; roof disabled. The pictured 15 × 15 grid occupies 93 × 93 blocks.
/maze create gladiator_demo 15 15 --preset gladiator --seed 42Graveyard
Section titled “Graveyard”Preset: graveyard · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 2 blocks wide; walls 3 blocks thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 78 × 78 blocks.
/maze create graveyard_demo 15 15 --preset graveyard --seed 42Haunted
Section titled “Haunted”Preset: haunted · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 2 blocks wide; walls 1 block thick and 5 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.
/maze create haunted_demo 15 15 --preset haunted --seed 42Short garden trails with plenty of room to explore.
Preset: hedge · Difficulty: Easy · Algorithm: Perfect
Geometry: paths 3 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.
/maze create hedge_demo 15 15 --preset hedge --seed 42Library
Section titled “Library”Preset: library · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 2 blocks wide; walls 2 blocks thick and 3 blocks high; roof enabled. The pictured 15 × 15 grid occupies 62 × 62 blocks.
/maze create library_demo 15 15 --preset library --seed 42Monochrome
Section titled “Monochrome”Preset: monochrome · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 3 blocks wide; walls 4 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 109 × 109 blocks.
/maze create monochrome_demo 15 15 --preset monochrome --seed 42Nether
Section titled “Nether”Preset: nether · Difficulty: Hard · Algorithm: Braided
Geometry: paths 2 blocks wide; walls 2 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 62 × 62 blocks.
/maze create nether_demo 15 15 --preset nether --seed 42Bright spacious halls with several ways forward.
Preset: ocean · Difficulty: Easy · Algorithm: Braided
Geometry: paths 4 blocks wide; walls 1 block thick and 5 blocks high; roof enabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.
/maze create ocean_demo 15 15 --preset ocean --seed 42Rainbow
Section titled “Rainbow”Preset: rainbow · Difficulty: Easy · Algorithm: Braided
Geometry: paths 4 blocks wide; walls 2 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 92 × 92 blocks.
/maze create rainbow_demo 15 15 --preset rainbow --seed 42Very wide mossy trails between low stone ruins, with loops and abundant crossing paths.
Preset: ruins · Difficulty: Easy · Algorithm: Braided
Geometry: paths 7 blocks wide; walls 1 block thick and 2 blocks high; roof disabled. The pictured 15 × 15 grid occupies 121 × 121 blocks.
/maze create ruins_demo 15 15 --preset ruins --seed 42Sakura
Section titled “Sakura”Preset: sakura · Difficulty: Easy · Algorithm: Braided
Geometry: paths 5 blocks wide; walls 1 block thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 91 × 91 blocks.
/maze create sakura_demo 15 15 --preset sakura --seed 42Cloud-white paths and pale blue glass create an airy island feel, with wide lanes and gentle turns.
Preset: sky · Difficulty: Easy · Algorithm: Perfect
Geometry: paths 6 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 122 × 122 blocks.
/maze create sky_demo 15 15 --preset sky --seed 42Steampunk
Section titled “Steampunk”Preset: steampunk · Difficulty: Medium · Algorithm: Braided
Geometry: paths 3 blocks wide; walls 2 blocks thick and 7 blocks high; roof enabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.
/maze create steampunk_demo 15 15 --preset steampunk --seed 42Muddy paths wind around low mossy barriers, with tangled loops and dark green stone.
Preset: swamp · Difficulty: Medium · Algorithm: Braided
Geometry: paths 3 blocks wide; walls 2 blocks thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.
/maze create swamp_demo 15 15 --preset swamp --seed 42Temple
Section titled “Temple”Preset: temple · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 3 blocks wide; walls 2 blocks thick and 7 blocks high; roof enabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.
/maze create temple_demo 15 15 --preset temple --seed 42Volcanic
Section titled “Volcanic”Preset: volcanic · Difficulty: Hard · Algorithm: Perfect
Geometry: paths 2 blocks wide; walls 3 blocks thick and 8 blocks high; roof enabled. The pictured 15 × 15 grid occupies 78 × 78 blocks.
/maze create volcanic_demo 15 15 --preset volcanic --seed 42Wilderness
Section titled “Wilderness”Preset: wilderness · Difficulty: Medium · Algorithm: Perfect
Geometry: paths 3 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.
/maze create wilderness_demo 15 15 --preset wilderness --seed 42