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Preset Gallery

Explore all 30 presets in a consistent order: a distant side view, an interior view, and an overhead view. Each gallery contains three real Minecraft photographs; swipe or use the arrows to change views, and select an image to enlarge it.

Every maze uses 15 × 15 cells and seed 42, with its preset’s native geometry. Roofs were temporarily removed for overhead photographs and restored afterward. Roofed interior photographs use night vision so the materials remain visible.

Use the command under a preset to build the pictured style. The dimensions are cells; the physical block footprint varies with path width and wall thickness. Your editable preset files can change these values—see preset configuration for the available settings.

Single-file routes descend into the mood of the deep ocean, beneath immense dark walls and a closed ceiling.

Preset: abyss · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 1 block wide; walls 4 blocks thick and 10 blocks high; roof enabled. The pictured 15 × 15 grid occupies 79 × 79 blocks.

/maze create abyss_demo 15 15 --preset abyss --seed 42

Broad bamboo walks with frequent junctions and plentiful shortcuts.

Preset: bamboo · Difficulty: Easy · Algorithm: Braided

Geometry: paths 6 blocks wide; walls 1 block thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 106 × 106 blocks.

/maze create bamboo_demo 15 15 --preset bamboo --seed 42

Candy-striped sections in red, white, pink and chocolate tones pair playful colors with many sharp turns.

Preset: candy · Difficulty: Medium · Algorithm: Braided

Geometry: paths 4 blocks wide; walls 1 block thick and 6 blocks high; roof disabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.

/maze create candy_demo 15 15 --preset candy --seed 42

Single-file burial tunnels with thick walls, tall ceilings and very few junctions.

Preset: catacombs · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 1 block wide; walls 3 blocks thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 63 × 63 blocks.

/maze create catacombs_demo 15 15 --preset catacombs --seed 42

Single-file tunnels with a two-block ceiling leave no room for a full jump.

Preset: claustrophobic · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 1 block wide; walls 2 blocks thick and 2 blocks high; roof enabled. The pictured 15 × 15 grid occupies 47 × 47 blocks.

/maze create claustrophobic_demo 15 15 --preset claustrophobic --seed 42

Compact industrial corridors with a few tricky choices.

Preset: copper · Difficulty: Medium · Algorithm: Braided

Geometry: paths 2 blocks wide; walls 1 block thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.

/maze create copper_demo 15 15 --preset copper --seed 42

Spacious crystal halls with towering purple walls and many branching dead ends.

Preset: crystal · Difficulty: Medium · Algorithm: Perfect

Geometry: paths 5 blocks wide; walls 2 blocks thick and 9 blocks high; roof disabled. The pictured 15 × 15 grid occupies 107 × 107 blocks.

/maze create crystal_demo 15 15 --preset crystal --seed 42

A balanced stone maze with a few tricky turns.

Preset: default · Difficulty: Medium · Algorithm: Perfect

Geometry: paths 3 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.

/maze create default_demo 15 15 --preset default --seed 42

Open sandy paths with frequent shortcuts.

Preset: desert · Difficulty: Easy · Algorithm: Braided

Geometry: paths 4 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.

/maze create desert_demo 15 15 --preset desert --seed 42

Narrow passages and long dead ends beneath a dark ceiling.

Preset: dungeon · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 2 blocks wide; walls 1 block thick and 4 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.

/maze create dungeon_demo 15 15 --preset dungeon --seed 42

Pale stone and purple walls surround winding routes with hidden loops.

Preset: end · Difficulty: Medium · Algorithm: Braided

Geometry: paths 3 blocks wide; walls 1 block thick and 7 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.

/maze create end_demo 15 15 --preset end --seed 42

Narrow industrial lanes beneath a high metal roof, linked by occasional service shortcuts.

Preset: factory · Difficulty: Medium · Algorithm: Braided

Geometry: paths 2 blocks wide; walls 1 block thick and 10 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.

/maze create factory_demo 15 15 --preset factory --seed 42

Clear icy passages with a few misleading turns.

Preset: frost · Difficulty: Medium · Algorithm: Braided

Geometry: paths 3 blocks wide; walls 1 block thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 61 × 61 blocks.

/maze create frost_demo 15 15 --preset frost --seed 42

Towering arena walls hide long sandstone passages and a few shortcuts.

Preset: gladiator · Difficulty: Hard · Algorithm: Braided

Geometry: paths 3 blocks wide; walls 3 blocks thick and 12 blocks high; roof disabled. The pictured 15 × 15 grid occupies 93 × 93 blocks.

/maze create gladiator_demo 15 15 --preset gladiator --seed 42

Thick low stone barriers, weathered grave-like caps and scarce light hide a route full of dead ends.

Preset: graveyard · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 2 blocks wide; walls 3 blocks thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 78 × 78 blocks.

/maze create graveyard_demo 15 15 --preset graveyard --seed 42

Dim covered corridors, cobweb-topped dark walls and relentless turns make every junction unsettling.

Preset: haunted · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 2 blocks wide; walls 1 block thick and 5 blocks high; roof enabled. The pictured 15 × 15 grid occupies 46 × 46 blocks.

/maze create haunted_demo 15 15 --preset haunted --seed 42

Short garden trails with plenty of room to explore.

Preset: hedge · Difficulty: Easy · Algorithm: Perfect

Geometry: paths 3 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.

/maze create hedge_demo 15 15 --preset hedge --seed 42

Cozy shelf-lined aisles with a low wooden ceiling and long winding dead ends.

Preset: library · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 2 blocks wide; walls 2 blocks thick and 3 blocks high; roof enabled. The pictured 15 × 15 grid occupies 62 × 62 blocks.

/maze create library_demo 15 15 --preset library --seed 42

Heavy black-and-white walls form long parallel lanes with rare turns and no shortcuts.

Preset: monochrome · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 3 blocks wide; walls 4 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 109 × 109 blocks.

/maze create monochrome_demo 15 15 --preset monochrome --seed 42

Tight dark paths with many turns to keep track of.

Preset: nether · Difficulty: Hard · Algorithm: Braided

Geometry: paths 2 blocks wide; walls 2 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 62 × 62 blocks.

/maze create nether_demo 15 15 --preset nether --seed 42

Bright spacious halls with several ways forward.

Preset: ocean · Difficulty: Easy · Algorithm: Braided

Geometry: paths 4 blocks wide; walls 1 block thick and 5 blocks high; roof enabled. The pictured 15 × 15 grid occupies 76 × 76 blocks.

/maze create ocean_demo 15 15 --preset ocean --seed 42

Bright color sections alternate concrete and glass, with roomy paths and plenty of shortcuts.

Preset: rainbow · Difficulty: Easy · Algorithm: Braided

Geometry: paths 4 blocks wide; walls 2 blocks thick and 5 blocks high; roof disabled. The pictured 15 × 15 grid occupies 92 × 92 blocks.

/maze create rainbow_demo 15 15 --preset rainbow --seed 42

Very wide mossy trails between low stone ruins, with loops and abundant crossing paths.

Preset: ruins · Difficulty: Easy · Algorithm: Braided

Geometry: paths 7 blocks wide; walls 1 block thick and 2 blocks high; roof disabled. The pictured 15 × 15 grid occupies 121 × 121 blocks.

/maze create ruins_demo 15 15 --preset ruins --seed 42

Spacious pink and white paths pass cherry wood and blossom-like leaf caps, with many friendly shortcuts.

Preset: sakura · Difficulty: Easy · Algorithm: Braided

Geometry: paths 5 blocks wide; walls 1 block thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 91 × 91 blocks.

/maze create sakura_demo 15 15 --preset sakura --seed 42

Cloud-white paths and pale blue glass create an airy island feel, with wide lanes and gentle turns.

Preset: sky · Difficulty: Easy · Algorithm: Perfect

Geometry: paths 6 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 122 × 122 blocks.

/maze create sky_demo 15 15 --preset sky --seed 42

Tall brass-colored caps and weathered copper frame covered industrial lanes, with long routes and occasional loops.

Preset: steampunk · Difficulty: Medium · Algorithm: Braided

Geometry: paths 3 blocks wide; walls 2 blocks thick and 7 blocks high; roof enabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.

/maze create steampunk_demo 15 15 --preset steampunk --seed 42

Muddy paths wind around low mossy barriers, with tangled loops and dark green stone.

Preset: swamp · Difficulty: Medium · Algorithm: Braided

Geometry: paths 3 blocks wide; walls 2 blocks thick and 3 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.

/maze create swamp_demo 15 15 --preset swamp --seed 42

Long twisting halls that reward careful navigation.

Preset: temple · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 3 blocks wide; walls 2 blocks thick and 7 blocks high; roof enabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.

/maze create temple_demo 15 15 --preset temple --seed 42

Towering basalt and magma walls contain sealed lava pockets behind dark glass. Few shortcuts offer relief.

Preset: volcanic · Difficulty: Hard · Algorithm: Perfect

Geometry: paths 2 blocks wide; walls 3 blocks thick and 8 blocks high; roof enabled. The pictured 15 × 15 grid occupies 78 × 78 blocks.

/maze create volcanic_demo 15 15 --preset volcanic --seed 42

Wide forest trails through autumn-colored leaves, with branching dead ends.

Preset: wilderness · Difficulty: Medium · Algorithm: Perfect

Geometry: paths 3 blocks wide; walls 2 blocks thick and 4 blocks high; roof disabled. The pictured 15 × 15 grid occupies 77 × 77 blocks.

/maze create wilderness_demo 15 15 --preset wilderness --seed 42