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sounds.yml

sounds.yml keeps gameplay audio separate from global options. Each entry supports enabled, sound, volume, and pitch.

EntryDefault soundTrigger
failENTITY_ENDER_DRAGON_GROWLA body collision or non-wrapping border loss.
direction-changeBLOCK_NOTE_BLOCK_PLINGAn accepted direction change.
tickBLOCK_NOTE_BLOCK_BASSEach configured snake movement interval.
pointENTITY_PLAYER_LEVELUPApple collection.
winNONE, disabledA completed win condition.

Set enabled: false, leave the sound blank, or use NONE to suppress an entry. Invalid sound names are skipped with a console warning. Names are resolved against the current server sound registry.

Run /snake reload after editing the file.