sounds.yml
sounds.yml keeps gameplay audio separate from global options. Each entry supports enabled, sound, volume, and pitch.
| Entry | Default sound | Trigger |
|---|---|---|
fail | ENTITY_ENDER_DRAGON_GROWL | A body collision or non-wrapping border loss. |
direction-change | BLOCK_NOTE_BLOCK_PLING | An accepted direction change. |
tick | BLOCK_NOTE_BLOCK_BASS | Each configured snake movement interval. |
point | ENTITY_PLAYER_LEVELUP | Apple collection. |
win | NONE, disabled | A completed win condition. |
Set enabled: false, leave the sound blank, or use NONE to suppress an entry. Invalid sound names are skipped with a console warning. Names are resolved against the current server sound registry.
Run /snake reload after editing the file.