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arena.yml

arena.yml is managed by the arena editor and loaded during startup. Each arena stores its identity, readiness, player limits, locations, optional power-up positions, and join signs.

ValuePurpose
Arena identifierStable name used by commands and placeholders.
mapNameDisplay name used in messages, signs, rewards, and scoreboards.
Minimum and maximum playersControls countdown start and capacity.
Ready stateDetermines whether players may join.
Lobby locationWaiting area before gameplay.
Start locationMain game spawn and optional deathmatch return point.
End locationExit destination after leaving or game cleanup.
Power locationsCandidate positions for temporary pickups.
SignsBlocks associated with arena join signs.

Use /tnttag edit <arena> for changes whenever possible. Manual YAML edits can create invalid world references or incomplete locations. Stop the server first if a manual repair is unavoidable, and keep a backup of the file.