arena.yml
arena.yml is managed by the arena editor and loaded during startup. Each arena stores its identity, readiness, player limits, locations, optional power-up positions, and join signs.
Stored Data
Section titled “Stored Data”| Value | Purpose |
|---|---|
| Arena identifier | Stable name used by commands and placeholders. |
mapName | Display name used in messages, signs, rewards, and scoreboards. |
| Minimum and maximum players | Controls countdown start and capacity. |
| Ready state | Determines whether players may join. |
| Lobby location | Waiting area before gameplay. |
| Start location | Main game spawn and optional deathmatch return point. |
| End location | Exit destination after leaving or game cleanup. |
| Power locations | Candidate positions for temporary pickups. |
| Signs | Blocks associated with arena join signs. |
Use /tnttag edit <arena> for changes whenever possible. Manual YAML edits can create invalid world references or incomplete locations. Stop the server first if a manual repair is unavoidable, and keep a backup of the file.