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Deathmatch

Deathmatch begins when the number of active players is less than or equal to Deathmatch-Settings.After. It is designed to keep the final rounds focused and prevent players from remaining spread across a large map.

When Deathmatch-Settings.TP-To-Spawn-Point is enabled, alive players return to the arena start location as new deathmatch rounds begin. Disable it if your map is small or if forced teleports interfere with the intended layout.

Deathmatch and tagger count use different settings:

SettingEffect
Deathmatch-Settings.AfterEnables the final match phase.
Round-Settings.Only-One-Tagged-AfterForces a single tagged player per round.

The two values may be equal, but they do not have to be. Test the transition with the smallest realistic player group before selecting production values.