Admin Commands
All commands can use /whackme or /wm. Console availability is noted where relevant.
Main Command
Section titled “Main Command”Displays the installed version and author. Administrators also receive a pointer to the help menu.
/wm- Permission:
whackme.command.help(granted by default) - Sender: Player or console
Help Command
Section titled “Help Command”Displays player commands, then adds administrative commands when the sender has whackme.admin.help. If debug mode is enabled, the debug section is appended as well.
/wm help- Permission:
whackme.command.help - Sender: Player or console
Reload Command
Section titled “Reload Command”Reloads messages, config options, command policy, menu items, event profiling, signs, boss bar settings, sounds, and live game presentation.
/wm reload- Permission:
whackme.admin.reload - Sender: Player or console
Stop Command
Section titled “Stop Command”Force-stops an active game without applying its run statistics.
/wm stop [arena]- Permission:
whackme.admin.stop - Sender: Player or console; the console must provide an arena ID.
Without an argument, a player targets their current arena. With an arena ID, the command can stop a game remotely. The player is restored and moved to the end location, and GameStopEvent reports STOP_COMMAND.
Kick Command
Section titled “Kick Command”Removes an online player from their current Whack Me game.
/wm kick <player>- Permission:
whackme.admin.kick - Sender: Player
The player is restored and teleported to the end location. Unlike /wm stop, the kick follows the normal finish path and can apply the current run result.
Command-Blocking Bypass
Section titled “Command-Blocking Bypass”Players inside an arena can be restricted to configured commands. Grant the following permission to staff who need unrestricted command access during a run:
whackme.commandblock.bypassThe separate whackme.cooldown.bypass permission ignores the replay cooldown.