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Rewards & Commands

Warden Party can run console commands at different points during an encounter. This system is flexible enough for loot rewards, economy payouts, broadcasts, quest progress, or chained event logic.


The commands section in config.yml supports these trigger groups:

  • spawn
  • hit
  • die
  • vulnerable-again
  • phantom-got-killed
  • top-players.most-damage
  • top-players.most-hits

Each trigger can define numbered entries, and each entry can contain:

  • chance
  • commands

This allows weighted reward behavior without writing your own event handlers.


Depending on the trigger, you can use placeholders such as:

  • %player%
  • %health%
  • %total_health%
  • %damage%
  • %hits%

Make sure you only use placeholders that make sense for the event you are configuring.


Examples of what this system can handle:

  • Give all participants a reward when the boss dies
  • Reward the top damage player more heavily than everyone else
  • Trigger broadcasts or titles when the boss becomes vulnerable again
  • Grant small loot drops on successful hits
  • Chain the encounter into another plugin or script system