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Gameplay Overview

Warden Party is built around custom Warden boss encounters rather than ordinary mob combat. Each configured boss entry can change health logic, movement rules, damage restrictions, Phantom behavior, sounds, and reward execution.


A Warden Party encounter usually follows this flow:

  1. A Warden is spawned manually, through a scheduler, or by replacing a naturally spawned Warden.
  2. Players damage the boss under the rules defined for that specific Warden ID.
  3. Damage and hit counts are tracked per player while optional reward commands can run during the fight.
  4. If the configured threshold is reached, the boss can spawn supporting Phantoms.
  5. Once the boss dies, death rewards and top-player rewards are executed.

Each Warden can define how it should be damaged:

  • Hit-based or damage-based health controls whether the boss dies after a number of hits or after a total damage value.
  • Material whitelist can restrict the boss to specific allowed items only.
  • Material blacklist can block certain items even if everything else is allowed.
  • Per-Warden cooldowns can force players to wait before landing another counted hit.
  • Permission checks can require a node before players are allowed to damage the boss or its Phantoms.

Warden Party can spawn Phantoms as a mid-fight phase. This is one of the plugin’s defining mechanics.

Depending on your configuration:

  • Phantoms can appear once the Warden reaches a specified amount of health left.
  • The Warden can become temporarily immortal until all spawned Phantoms are killed.
  • Killing the last Phantom can broadcast a message and trigger commands.
  • Phantom hits and deaths can have separate sounds and permissions from the main boss.

Commands can be executed at multiple points in the fight:

  • When the boss spawns
  • Whenever a player hits the boss
  • When the boss dies
  • When the boss becomes vulnerable again
  • When a Phantom is killed
  • For top players by damage or by hit count

This makes Warden Party useful for public boss events, survival progression, seasonal events, or scheduled server-wide challenges.