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bossbar.yml

The bossbar.yml file allows you to manage the visual top-bar that players see during the game. You can use it to display server branding, arena status, player count, or simply keep the screen clean and minimal.


  • enabled: Set this to false if you want to completely disable the BossBar system across all game stages.

Each arena can also disable boss bars from the setup menu.


The boss bar is dynamic and changes based on the current state of the arena. You can customize the title, overlay (style), and color for each state.

StateDescription
waitingWhen players are in the lobby waiting for the minimum requirement.
startingDuring the final countdown before the match begins.
in-gameWhile blocks are being removed and players are surviving.
endingAfter the winner is declared and before the arena restarts.

Supports the MiniMessage format. You can use gradients, HEX colors, and placeholders to make the bar match your server style.

Determines the segmenting of the bar. Available values:

  • PROGRESS: A solid, smooth bar.
  • NOTCHED_6: Divided into 6 segments.
  • NOTCHED_10: Divided into 10 segments.
  • NOTCHED_12: Divided into 12 segments.
  • NOTCHED_20: Divided into 20 segments.

You can choose from the following standard colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.


states:
waiting:
title: "<yellow><bold>Playing <white><bold>TNT RUN <yellow><bold>on <aqua><bold>DESPICAL.DEV"
overlay: PROGRESS
color: BLUE
in-game:
title: "<#FF5252><bold>%players_left%</bold> <#B0BEC5>players left"
overlay: PROGRESS
color: RED
ending:
title: "<yellow><bold>Playing <white><bold>TNT RUN <yellow><bold>on <aqua><bold>DESPICAL.DEV"
overlay: PROGRESS
color: BLUE

You don’t need to restart your server to see most boss bar changes. Simply modify the file and use the reload command:

Terminal window
/tntrun reload