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sounds.yml

The sounds.yml file controls named gameplay sounds. The current sound system includes double jump feedback, and the same sound manager is reloaded through /tntrun reload.


Every sound entry follows a simple structure:

sounds:
double-jump:
enabled: true
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
volume: 0.8
pitch: 1.35

OptionDescription
enabledTurns the sound on or off.
soundBukkit sound enum name.
volumePlayback volume. Higher values can be heard from farther away.
pitchPlayback pitch. Lower is deeper, higher is sharper.

Use Bukkit/Paper sound enum names such as:

ENTITY_FIREWORK_ROCKET_LAUNCH
BLOCK_NOTE_BLOCK_PLING
ENTITY_PLAYER_LEVELUP

If a sound name is invalid, the plugin logs a warning and skips that sound registration.


After editing sounds, reload the plugin to apply your changes:

Terminal window
/tntrun reload