sounds.yml
The sounds.yml file controls named gameplay sounds. The current sound system includes double jump feedback, and the same sound manager is reloaded through /tntrun reload.
Sound Structure
Section titled “Sound Structure”Every sound entry follows a simple structure:
sounds: double-jump: enabled: true sound: ENTITY_FIREWORK_ROCKET_LAUNCH volume: 0.8 pitch: 1.35Supported Properties
Section titled “Supported Properties”| Option | Description |
|---|---|
enabled | Turns the sound on or off. |
sound | Bukkit sound enum name. |
volume | Playback volume. Higher values can be heard from farther away. |
pitch | Playback pitch. Lower is deeper, higher is sharper. |
Finding Sound Names
Section titled “Finding Sound Names”Use Bukkit/Paper sound enum names such as:
ENTITY_FIREWORK_ROCKET_LAUNCHBLOCK_NOTE_BLOCK_PLINGENTITY_PLAYER_LEVELUPIf a sound name is invalid, the plugin logs a warning and skips that sound registration.
Applying Changes
Section titled “Applying Changes”After editing sounds, reload the plugin to apply your changes:
/tntrun reload